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1. High Sec Wardecs - in Player Features and Ideas Discussion [original thread]
there are always the same stupid answers if some one doesnt like pvp in eve... my point of view: - wardecs payed per corp member (10,000,000+) - no registration of new members during declairation of war (you have to be in before) - no insurance an...
- by testalus rima - at 2009.03.06 15:26:00
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2. Protection against Macro Mining - in Player Features and Ideas Discussion [original thread]
how funny is that? so i cant go pee or sh*** any more??? nice...i mine to relax not for isk...for isk i would mission run macro mining is a problem but trying to solve it by bugging people while mining is idiotic !!! - make a random check while ...
- by testalus rima - at 2009.02.23 20:40:00
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3. Multi-crewed capital ships? - in Player Features and Ideas Discussion [original thread]
Originally by: shady trader From that have read its to do with one "player object" being owned by another player object. It causes the why objects are managed to go wrong and it gets locked into a loot as it has to check that the first pla...
- by testalus rima - at 2009.02.23 20:09:00
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4. Ship Preview in character creation - in Player Features and Ideas Discussion [original thread]
Originally by: Allahs Warrior I can't see a reason NOT to implement this as it seems very easy and very cheap to do, and it can't really hurt. /signed hangars for frighters asset and map
- by testalus rima - at 2009.02.23 19:24:00
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5. Dronebay grouping and sorting - in Player Features and Ideas Discussion [original thread]
/signed hangars for frighters asset and map
- by testalus rima - at 2009.02.23 18:00:00
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6. Multi-crewed capital ships? - in Player Features and Ideas Discussion [original thread]
why not... in the end its like a moving pos. several gunner are controlling it while a "captain" is in charge of moving it. the speed and direction of the master is given to the slave parts....like it is done by the "keep distance" and "warp fleet...
- by testalus rima - at 2009.02.23 15:33:00
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7. Simulation Room in station - in Player Features and Ideas Discussion [original thread]
Edited by: testalus rima on 23/02/2009 14:31:42 it would be horrible... allot of people would sit docked and play secure games...it would bring a kind of eve online offline...not good!!! (i am not a pvper!!!) hangars for frighters asset ...
- by testalus rima - at 2009.02.23 14:31:00
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8. Big disadvantage for new pilots is that they can't change char's names - in Player Features and Ideas Discussion [original thread]
your first char will be always screwed in this game. but its not a problem at all i find. coz while creating your second char you will know what you will focus on in game. there for you can start with nice out-of-the-box chars with focused skills ...
- by testalus rima - at 2009.02.23 14:07:00
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9. Why do T1 frigs & cruisers have rig slots? - in Player Features and Ideas Discussion [original thread]
Edited by: testalus rima on 23/02/2009 11:52:42 a list of my rigged t1 ships. they all are secondary ships multible times in my asset...some of them are corp shared. exequror - a good loot/salvage cruiser for mission runners - salvage rigged ...
- by testalus rima - at 2009.02.23 11:52:00
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10. Help stop "false description" contract scams! - in Player Features and Ideas Discussion [original thread]
> BLOCK SCAMMER < this will dry it out... coz you ll cant use a out-of -the-box char for it. it will need at least some contracting skills... i have a long block list and in jita local it is quite hangars for frighters asset and map
- by testalus rima - at 2009.02.23 11:32:00
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11. Mining, a perspective. - in Player Features and Ideas Discussion [original thread]
you can do it without being braindead. more input? not for hisec please!!! my hulks are doing 1710 yield on its own. in hisec its most of the time not even two full cycles on veldspar (usually around 20k). which means stopping cycles according...
- by testalus rima - at 2009.02.19 13:19:00
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12. The Concept of Bombers, and their niche. - in Player Features and Ideas Discussion [original thread]
before introducing new ship and weapon types fix stealth bombers first!!! its a useless ship since the speed and missile nerf...i have 2 useless 60.000.000isk worth bombers and cant't even fight a 600k frig :) thats fun!! not mentioning the amount...
- by testalus rima - at 2009.02.19 13:16:00
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13. Hangars - in Player Features and Ideas Discussion [original thread]
there should a drawback for npc corp pirates in the game... hangars for frighters asset and map
- by testalus rima - at 2009.02.19 13:03:00
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14. Should bubbles work wherever they are in the warp-path? - in Player Features and Ideas Discussion [original thread]
i guess here is sth mixed up! a warp 'engine' disruptor is just turning off or prevent the warp drive from turning on. a bubble put in warping line would just turning off the engine for a (really) short amount of time. after you pass it would work...
- by testalus rima - at 2009.02.19 11:11:00
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15. Should bubbles work wherever they are in the warp-path? - in Player Features and Ideas Discussion [original thread]
Originally by: Che Biko Edited by: Che Biko on 19/02/2009 01:17:00 Originally by: testalus rima if you see it physically... warp speed at 1 AU -> 299.792.458m/s with a bubble size -> 24.000m you will pass through a bubb...
- by testalus rima - at 2009.02.19 09:51:00
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16. Mining, a perspective. - in Player Features and Ideas Discussion [original thread]
sure...but the risk is always on the miners side... a single smartbomb bs can pop you and no one can protect you from this... but you may be right... hangars for frighters asset and map
- by testalus rima - at 2009.02.18 22:32:00
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17. Suggestion: Give freighters warp scramble immunity - in Player Features and Ideas Discussion [original thread]
freighters are capital size ships and you shouldn't be able to gank them in hisec easily! 30s alignment time, no fitting option plus 180k hp only are alot of back draw... by the way a warp disruptor is interfering with the warp drive, disrupting...
- by testalus rima - at 2009.02.18 22:24:00
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18. Should bubbles work wherever they are in the warp-path? - in Player Features and Ideas Discussion [original thread]
if you see it physically... warp speed at 1 AU -> 299.792.458m/s with a bubble size -> 24.000m you will pass through a bubble within 0.0000801s a bubble is a kind of warp disruptor it is disrupting the warp drive for 8.01^-5s only. then i...
- by testalus rima - at 2009.02.18 21:43:00
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19. Flags for the Ships - More Damage see able! - in Player Features and Ideas Discussion [original thread]
include this into the decoration system...so corp member could be awarded with "tags" hangars for frighters asset and map
- by testalus rima - at 2009.02.18 21:05:00
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20. Titan Doomsday Mining Device - in Player Features and Ideas Discussion [original thread]
it should destroy all the ore within 250km! then a titan could be a tactical weapon in economical war... hangars for frighters asset and map
- by testalus rima - at 2009.02.18 21:01:00
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